Creating the Bump Map with the Gimp
Fire up the Gimp and open pineCol.jpg. Change the image to grayscale by right-clicking, selecting image -» mode -» grayscale. As you can see, the image is mostly light gray with a few
black streaks through it. To change that, you'll use the levels editor, available in the menu as image -» colors -» levels. Here's how the levels editor works (please note: what I say
here might be false by definition, but this is how I perceive it to work, and so far, it has. So nyah to you technical purists!):
The input levels will determine individual strength. That is, by moving the far left triangle right, the black parts become blacker; the far right triangle will make white parts whiter. The middle
triangle will determine which triangle (left or right) will be favored (i.e. have a greater effect). The image needs more contrast; so bring the far right and left triangles closer. Favor the darker
regions, to get more groove than bump. My settings are shown in figure 4.
My particular example was too black. The output triangles will change the image, making it overall more black or more white. The left triangle decreases the amount of total blackness, and the right
decreases the total amount of whiteness. Adjust accordingly and save the picture as pineNor.jpg. Remember, if you don't have a levels editor, you can achieve similar effects
by tweaking brightness/contrast settings.
From the Gimp to Blender
To try this texture bump map on the wooden plank, add the texture into the second texture channel of the wood material with default settings. In the materials buttons, make sure you change the output
mapping from "col" to "nor." Because Blender handles Nor maps differently, press the nor button a second time (making it yellow) to inverse. Render the scene to see the results. If your version isn't
bumpy enough, there are at least two solutions: go back to the picture editor and increase the contrast for the map, or simply increase the bump effect within blender. I increased the \emph{nor
slider} from the default of 0.5 to 1.0.
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Figure 4: Example Levels Settings
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