Figure 10:Y-direction Stretch
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Remember the description of Blackbeard's lever-plank: thick, deteriorating grooves, and a worn down surface. Without redoing the textures recently created, we could finish the task by increasing
the size of the maps -- but only in the y-direction. The maps are already stretching in the x, so stretching the y can be done in two ways. The first method modifys only the Ref Map (can later be
adjusted for all maps) by setting the sizeY between -1 and 1.
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Figure 11: Result of Ref Map strech
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